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Notice ● Pinned

THE SHADOWS is recruiting artists — pixel backgrounds · pixel UI · character illustration

Negentropy, a two-person indie team in South Korea, is looking for artists to join The Shadows, a side-scrolling dark-fantasy action RPG. We have just opened a new role for pixel UI design (C). We aim to found a company with The Shadows, and are preparing for Korea's 2027 Pre-Startup Package program.

  • Roles: A. Pixel artist (backgrounds & environments) · B. Illustrator (characters & cutscenes) · C. Pixel artist (incl. UI design) — 1 each
  • Recruiting: A and B until Nov 15, 2026 · C open until filled
  • Remote · team communication in Korean
  • Apply: portfolio + short intro + role (A, B or C) to business@negentropy.it.kr
  • Recruitment guide (PDF · specs · tone · examples): View on Google Drive

Roles

A. Pixel artist — backgrounds & environments

  • Parallax layers (sky · far · mid · near), terrain tilesets, props, interiors
  • Open to discuss: mob and boss animations, effects, NPC sprites

B. Illustrator — characters & cutscenes

  • Full-body dialogue portraits with 8 expressions, cutscenes, Steam key art, character sheets
  • Style: semi-realistic anime, clean lines with cel shading, dark tones

C. Pixel artist — incl. UI design (new)

  • Pixel UI: HUD, menus, dialogue boxes and speech bubbles, journal/map/shop windows, buttons and icons (9-slice frames, multiple states)
  • More pixel-art work may come up as the game grows (effects, props, NPC sprites, store and promo images), always agreed in advance.
  • Spec: 1920×1080 screen, 1 art pixel = 2 screen pixels (integer scaling only), no anti-aliasing or semi-transparency.

The game

  • Free demo: alpha v0.4.5, Prologue to Chapter 2, Act 4 (Korean · English · Japanese · Chinese) — Play on itch.io
  • Demo trailer: Watch on YouTube
  • Aiming for Early Access in Q4 2027

Current UI and art (placeholder)

Current pixel UI

Combat screen — HUD

Dialogue screen with portraits

Dialogue over an illustrated scene

Forge minigame window

We currently use AI tools for some placeholder assets; the in-game pixel characters are hand-drawn, and AI-made assets will be replaced one by one with work by the people who join us.

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