Negentropy, a two-person indie team in South Korea, is looking for artists to join The Shadows, a side-scrolling dark-fantasy action RPG. We have just opened a new role for pixel UI design (C). We aim to found a company with The Shadows, and are preparing for Korea's 2027 Pre-Startup Package program.
- Roles: A. Pixel artist (backgrounds & environments) · B. Illustrator (characters & cutscenes) · C. Pixel artist (incl. UI design) — 1 each
- Recruiting: A and B until Nov 15, 2026 · C open until filled
- Remote · team communication in Korean
- Apply: portfolio + short intro + role (A, B or C) to business@negentropy.it.kr
- Recruitment guide (PDF · specs · tone · examples): View on Google Drive
Roles
A. Pixel artist — backgrounds & environments
- Parallax layers (sky · far · mid · near), terrain tilesets, props, interiors
- Open to discuss: mob and boss animations, effects, NPC sprites
B. Illustrator — characters & cutscenes
- Full-body dialogue portraits with 8 expressions, cutscenes, Steam key art, character sheets
- Style: semi-realistic anime, clean lines with cel shading, dark tones
C. Pixel artist — incl. UI design (new)
- Pixel UI: HUD, menus, dialogue boxes and speech bubbles, journal/map/shop windows, buttons and icons (9-slice frames, multiple states)
- More pixel-art work may come up as the game grows (effects, props, NPC sprites, store and promo images), always agreed in advance.
- Spec: 1920×1080 screen, 1 art pixel = 2 screen pixels (integer scaling only), no anti-aliasing or semi-transparency.
The game
- Free demo: alpha v0.4.5, Prologue to Chapter 2, Act 4 (Korean · English · Japanese · Chinese) — Play on itch.io
- Demo trailer: Watch on YouTube
- Aiming for Early Access in Q4 2027
Current UI and art (placeholder)





We currently use AI tools for some placeholder assets; the in-game pixel characters are hand-drawn, and AI-made assets will be replaced one by one with work by the people who join us.