
Alpha 0.3.7 is built around feedback from our first playtesters — "I wanted to try the moves from the GIF but nothing told me how, and I died."
- Play free (support optional): Play on itch.io
- Full notes: Read the devlog
What's new
- Learn as you fight: skills unlock one at a time, with a short tutorial card the moment a fight starts (village gate: attack, dash, roll → plaza: weapon swap, weapon skill → cathedral yard: wire, slam → boss: ultimate). The village gate, plaza and cathedral yard open with a practice enemy.
- New animations: double-jump flip, falling, landing, new dash and roll, wire pull, sword slam (air slash + pillar of light), light/heavy hit reactions, death animation. Jumps leave the ground instantly.
- Sound & look: new melee hit sounds, a new pixel-art title screen by our team, cleaner HUD and menus.
- Languages: Japanese and Simplified Chinese added — Korean, English, Japanese, Chinese (Settings ▸ Language; auto-detected on first launch).
- Fix: menu text no longer stays in the previous language when you switch languages mid-game.
Known issues
- At the start of the Act 2 road scene, the camera may briefly show outside the play area.
- Some long names in the journal list are cut off.